Number | Approximation | |
---|---|---|

-1.237 | ≈ | -1.24 |

-1.235 | ≈ | -1.24 |

-1.233 | ≈ | -1.23 |

4.567 | ≈ | 4.57 |

4.565 | ≈ | 4.57 |

4.563 | ≈ | 4.56 |

# Rounding Numbers Calculator

This rounding numbers calculator can be used to decrease the precision of a number to make it shorter, simpler and/or easier to grasp when you perform further operations on it. It's often the case you don't need an exact number (such as `3324.238576`

) and would happily settle for `3324.34`

, `3324`

or even `3300`

; this rounding decimals calculator will let you do just that. Simply enter a number and pick the desired precision from the list. If this isn't for you, you may pick a rounding mode.

## Rounding modes

Depending on the situation, you will want this rounding algorithm to behave appropriately. Sometimes you want to round everything up (`2.1`

would be rounded to `3`

). Sometimes you want exact halves to be rounded up in half of the cases and down in the other half, in order to for a higher chance of an average staying close to the truth. Here's the description of all modes, we'll round to the nearest whole number.

**up**- rounds away from zero.`3.2`

and`3.6`

become`4`

, but`-3.2`

and`-3.6`

become`-4`

.**down**- rounds towards zero. The above numbers become`3`

and`-3`

respectively.**ceil**- rounds towards the larger number. It differs from rounding*up*by the way it handles negative numbers. Both`-3.2`

and`-3.6`

become`-3`

.**floor**- it rounds towards the smaller number. Similarly, negative numbers go the opposite way than in the case of rounding down.`-3.2`

becomes`-4`

. This principle is what our modulo calculator is based on.**half up (default)**- rounds towards the nearest neighbor. If equidistant, it rounds away from zero (just like in the*up*mode). For example,`3.5`

becomes`4`

and`-3.5`

becomes`-4`

. This is how rounding is usually performed.**half down**- similarly to half up, it rounds to the nearest neighbor, unless it's equidistant - then it rounds towards zero (just like in the*down*mode). The above numbers become`3`

and`-3`

respectively.**half even**- an interesting one. Rounds towards the nearest neighbor, but if equidistant, it rounds towards the even number. Both`1.5`

and`2.5`

are rounded to`2`

.`3.5`

and`4.5`

are rounded to`4`

. It prevents cumulative rounding errors and this is why it's often used in science (we use it as a default mode in our sig fig calculator. If you'd round up all the time, the average is too high... this is why we round up half the time. The same rule (for the same reason) is used in accounting. When you want to round to the nearest cent, just use the*half even*mode.**half ceil**- the nearest neighbor, equidistant values go towards the larger number.**half floor**- the nearest neighbor, equidistant towards the smaller number.

## Rounding at a glance

If all this text sounds daunting here is a quick table where you can check and understand all the rounding modes available in the calculator as well as some extras as a bonus. Credit where credit is due: this table has been taken from a very entertaining post on rounding algorithms by Max Maxfield, a recommended read.